![]() ![]() It’s emotional at times, but some of the answers I had didn’t feel like they were answered. It’s a pretty game, making the switch from Stadia exclusive to multi-platform very well.Īs Sally searches for Emily, her missing cousin and another victim of bullying, the story fleshes out somewhat, although there feels like some omissions into the overarching narrative. The visuals look great on PlayStation 5, despite some of the darkly lit areas, yet environments like the arcade are brimming with vibrancy and offer a nice alternative to the gloom and eerie hallways of the school. You’re never stuck, and that simplicity makes for a nice flow to gameplay. Gylt has the occasional puzzle involving familiar tropes of the genre, such as finding certain keys or turning valves and moving climbable platforms, but they work well with the confines of the environment. These encounters aren’t particularly scary, and dealing with enemies can feel repetitive, but it doesn’t carry the same level of monotony other horrors have a tendency to exhibit. You have a flashlight that can highlight a way through in the darkness, but it will also fend of monsters in a similar way to Alan Wake. They walk the same paths, so it’s easier to work out when they’ll start circling back towards you, giving you plenty of options to sneak past them and get to the next area of safety. It simply provides a better cushion of protection. In an effort to avoid being spotted, you must sneak around the shadows, hiding behind bushes, crates, or whatever you find.Įach enemy has a field of vision, although you’re never quite sure what this is as darkness doesn’t always mean your invisible to them. The creepy monsters aren’t cutting you to shreds or impaling you with razor-sharp tendrils, but rather hunting you down and forcing you to start over from the last checkpoint, minus the grisly end. Gylt isn’t trying to be a brash and offensive bloodbath awash with mutilated bodies and shrieking banshees. It’s spooky but not outright terrifying, and that’s fine. In the fictional town of Bethelwood in Maine, USA, Sally finds the town isn’t what it normally is, embodying the Silent Hill switcharoo, where weird creatures lurk in the shadows, streets now void of life. Gylt starts off with a girl finding an alternative route home because she’s afraid of the bullies who are heckling and taunting her, setting the tone for what’s to come. Maybe we can blame the bully’s upbringing or the things going wrong in their own lives, but when those being affected are feeling crippled by that oppressive hold it has on them, crying in toilet cubicles afraid to leave, or refusing to get out of bed in the morning, it’s upsetting to see. It can destroy confidence and a will to live, ruining lives and impacting childhoods well into becoming adults. By framing the tension and aesthetics this way allows the audience to understand a more realistic horror many have been privy to in their lifetime.īullying is something we’ve either witnessed happening to those we know or to us ourselves. ![]() It feels more Coraline than Resident Evil – more Corpse Bride than Outlast. Few titles strip back these elements in favour of an approach to a younger audience, and while Gylt is in no way only for teenagers or children, I would have no qualms about letting my daughters play it. Finally, clocking in at about four hours or so, Gylt is a relatively short experience, but the game's central theme of facing your fears and coping with issues can open up some real thought and dialogue long after the final collectible is found and the credits have rolled.Horror is a genre that tends to go for severe jump scares, buckets of blood and gore, and fiendishly detailed monsters that have a tendency to flip your stomach over when you set your eyes on them. Plus, the game does mix things up a bit, often tossing in an unexpected jump scare or other element to keep up a player's focus on the tension of what might be lurking around the corner. Also, some of the puzzle aspects can feel a little repetitive at times, though the overall experience doesn't suffer much from it. The game has an auto-aim that doesn't always seem to hit its target just right. The controls are generally easy to pick up and play, although getting into combat can sometimes feel clunky. It's got scares that can make even the most hardcore horror fan jump, but it's never scary enough to keep anyone up at night either. The overall flavor of the game is something similar to what would happen if Disney hired Tim Burton to create a Silent Hill game. ![]() ![]() Gylt, on the other hand, has managed to carve a nice niche for itself in a sort of middle ground. Video games can sometimes tend to fall into one extreme or another, such as being either colorful and happy games for young kids, or gruesome survival horror games for more mature gamers. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |